I Made The PERFECT Map For The Ultra Juggernaut! (Bloons TD 6)

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  • 게시일 2024. 03. 26.
  • The PERFECT Map For The Ultra Juggernaut... BTD6 / Bloons TD 6 - walls walls and walls, how many rounds can this 5th tier dart monkey survive when we give it the absolute perfect challenge editor map?
    This is my series of Bloons TD 6 strategy, gameplay, challenges, or whatever else it may be. If you enjoyed, subscribe & turn on notifications to catch up on all my future videos!
    #btd6 #bloonstd6
    LINKS:
    Second channel: / isabextras
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    Twitter: / btdisab
    NK Background Music Channel: / @ninjakiwimusic7185
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댓글 • 382

  • @Kyouki353
    @Kyouki353 개월 전 +775

    the balls leaving is probably an anti lag method, so there isn’t too much lag for clumped projectiles

    • @EverRusting
      @EverRusting 개월 전 +24

      I initially thought there is a bounce limit but sometimes big ones also escape so I'm again confused. Maybe there is a global bounces per second limit.

    • @potato4049
      @potato4049 개월 전 +21

      Hella unsatisfying

    • @michasokoowski6651
      @michasokoowski6651 29 일 전 +30

      @@EverRusting It seems like when some balls explode they sent some of the projectiles outside. So it would be that hedge is too thin.

    • @mrtbts
      @mrtbts 29 일 전 +4

      @@michasokoowski6651probably the balls exploded near the edge of the hedge but still doesn’t explain why the big one leaks

    • @LennypedeV2
      @LennypedeV2 29 일 전 +1

      God I want to send some of these replies to my friend without any context who doesn't even know what btd6 is.
      Also yeah the most logical explanation might not be anti lag but something else, because if it was anti lag then I would think that worse end devices would leak more Ultra juggernaut balls and high end devices would leak less, but from most of the videos I've seen most of them just have basically the same amount of leaks in games. Don't take my word for it y'all don't know how much of an idiot I am

  • @Super-zn5fb
    @Super-zn5fb 29 일 전 +156

    Hey, game dev here, the balls are leaving the circle during lag because of frame skips. Code executes by the frame, but in order to stop things from being slower during lag, and faster with high framerates, a clever trick is used where the distance something moves is multiplied by the time between the last, and current frame.
    This means if it takes 10x longer between 1 frame and the next, a projectile will move 10x further (to give it a smoother speed)
    The problem is that when you lag, the balls will jump forward multiple frames worth of distance without checking if they collided with a wall, thus letting them leap over during lag.

    • @metal422life
      @metal422life 26 일 전

      What if you were to use the no projectile area

    • @SenseiSpooder
      @SenseiSpooder 26 일 전 +3

      W dev

    • @potatogamerrrrr
      @potatogamerrrrr 24 일 전

      So this means the fortified walls were the issue, and not the solution

    • @azverexd7890
      @azverexd7890 24 일 전

      Why not check beforehand if ball will collide? At expense of performance that would fix the issue of them flying out, I don't know much about making games and optimisation but i do know some stuff here and there from my personal interests.

    • @not_vinkami
      @not_vinkami 24 일 전 +1

      ​@@azverexd7890if performance isn't in mind the devs can always just fix the distance each ball can move with respect to each frame instead of the actual time. That way the balls never jump over barriers but no frames can be skipped so the game will be extra laggy

  • @matthewpowers2735
    @matthewpowers2735 개월 전 +543

    Mathematically, the relationship between the smaller sizes of circle makes sense. The time for the BAD to complete a lap is linearly related to the radius r. The area within the circle is proportional to r^2. Obviously smaller area means the balls will hit more, this could be properly described using probability distributions but I'm def not writing that out for no one to read it. The benefits of making the circle smaller likely plateau and then become detrimental as you approach 2x to 3x the radius of the small ball's hitboxs (combined with the large hitbox of the BAD as well). This plateauing region is probably what you encountered during your testing. None of this matters at all, its just kinda neat if you're into math/physics

    • @matthewpowers2735
      @matthewpowers2735 개월 전 +102

      Don't ask me about the oval map, its related in terms of the width, but ovals in math are generally pure pain

    • @jackkovacs1756
      @jackkovacs1756 개월 전 +14

      No more math i have too much math hw to do

    • @lynettemurray1331
      @lynettemurray1331 개월 전 +23

      r/theydidthemath

    • @rileyh4169
      @rileyh4169 개월 전 +18

      There's a lot of cool math in this game 😊

    • @Orion_44
      @Orion_44 개월 전 +25

      @@rileyh4169 yeah it's a pretty Cool Math Game(s)

  • @dmorton1282
    @dmorton1282 개월 전 +424

    bro was edging me with that very quick shots upgrade

  • @ZweiSpeedruns
    @ZweiSpeedruns 개월 전 +67

    it's possible that fast forwarding in general, and especially the mod, might be contributing to the spiked balls phasing through the hedges. iirc it increases the distance they travel per frame, which might cause them to clip through in especially bad circumstances. not sure though, btd6 collision is just strange in general.

  • @Sheriff6170
    @Sheriff6170 29 일 전 +77

    I believe the Super Monkey’s attack height goes up with laser blasts because the hands are lower than the eyes.
    Really nice attention to detail by NK.

    • @Benevolent_sociopath
      @Benevolent_sociopath 29 일 전 +3

      surely throwing a dart would be more or less eye level though right? unless the super is somehow 'hip shooting' the darts 😅😂

    • @sniper1a259
      @sniper1a259 29 일 전

      ​@@Benevolent_sociopath you can clearly see they are throwing darts below eye level

    • @nicholasoleary4267
      @nicholasoleary4267 29 일 전

      Laser blasts doesn't give any height. The upgrade has a passive buff where the super monkey can see through objects.

    • @Sheriff6170
      @Sheriff6170 29 일 전 +2

      @@nicholasoleary4267 that’s simply false, but I’m loving the confidence you said it with.

    • @nicholasoleary4267
      @nicholasoleary4267 29 일 전 +2

      @@Sheriff6170 lol I was thinking about ultravision

  • @astralghost8619
    @astralghost8619 개월 전 +107

    Just a theory but maybe the ultra jug balls leak through the walls because when the main ball explodes, the smaller sub-balls are a bit distanced from the original ball exploding, so if the ball explodes right on the edge of a wall, the small ball spawns outside of the wall.

    • @badateverything2931
      @badateverything2931 29 일 전 +21

      i cant get over the fact that ive seen like 5 dif theories each equally making sense about this im gonna kms

    • @cryinggalaxy3897
      @cryinggalaxy3897 29 일 전 +4

      @@badateverything2931 Their all equally correct 😎

    • @goli749
      @goli749 29 일 전 +5

      You can see at 3:24 how a full big juggernaut ball goes through the walls and then, only afterwards explodes, proving this theory wrong

    • @zarrbis2937
      @zarrbis2937 29 일 전 +1

      ​@@goli749 maybe it's just the cause for some of the small balls leaving.

    • @LennypedeV2
      @LennypedeV2 29 일 전

      Yeah this makes the most sense imo.

  • @lebanonblames1
    @lebanonblames1 개월 전 +37

    10:50 dps counter going wild

    • @gabrielprobst1068
      @gabrielprobst1068 29 일 전

      I have never seen a dps counter when i play so i started a round and tried really hard to get it… i play on an ipad

    • @Goku17yen
      @Goku17yen 29 일 전

      @@gabrielprobst1068how do you get it? Or is it a mod

    • @proxlordz
      @proxlordz 28 일 전 +1

      @@gabrielprobst1068 its a mod, you can’t get it on ipad (yes on android though)

    • @hen9576
      @hen9576 28 일 전

      12:32 as well

    • @carljarnhamn9888
      @carljarnhamn9888 27 일 전

      TY FINALLY someone noticsed i looked so much and i finally found someone who saw

  • @kaboomer
    @kaboomer 개월 전 +81

    Thank sauda, I thought i was gonna go to bed tonight without an isab video

  • @butteredtoast1129
    @butteredtoast1129 개월 전 +14

    The map should be called Balls to the walls

  • @StarfoxHUN
    @StarfoxHUN 29 일 전 +13

    Some theories about why the balls escaping:
    -When they explode too close to the wall at a certain angle, some balls might spawn inside the hedge, so they wont get bounced back by it, just passes trought.
    -Fast forward affecting gameplay. When the game is in fast-forward it just ignores some calculations to keep the game progress fast. I assume it just sometimes skips calculating the bounces and just allows the balls pass trought the hedges. (Note: Fast-forward affecting gameplay is proven even by a few years old ISAB video, where a challenge showcased it with a tack shooter as i remember)
    -Having ways too many calculations, even in normal speed the game just 'decides' to sacrifice the bounce calculations to run a bit smoother. I'm not sure if it really happened, but i think there was a few moments when large amount of balls passed trought the hedge even in normal speed. But maybe i saw it wrong and it was just the 'stopped attacking' case that ISAB talked about?

    • @doriankwiczala3782
      @doriankwiczala3782 29 일 전

      Can u link the video u mentioned?

    • @StarfoxHUN
      @StarfoxHUN 29 일 전

      ​@@doriankwiczala3782I'm sorry but not, i dont have an idea how to find it. Its a few years old video, i think it was one with multiple challenges in it, i'm not even sure if the video named based on that challenge or another one in the video. But ill try somethings and will answer if i can find it.

  • @sawcondemogus3134
    @sawcondemogus3134 개월 전 +102

    "Smaller and tighter" 😂😂😂

  • @BoopaKing
    @BoopaKing 29 일 전 +4

    It looks to me like the balls escape the circle when the initial target of the projectile dies.
    In those early rounds with spaced moabs it looked like the balls escaped only when it stopped attacking, but in the later rounds balls start escaping like crazy, and I think it begins when bloons start popping.

  • @DMalek
    @DMalek 개월 전 +18

    Thank ISAB for liking it smaller and tighter

  • @RedRanger-ll7hx
    @RedRanger-ll7hx 개월 전 +5

    :You did a fine job tossing your little balls around"
    -Spy TF2

  • @explodingyoshi1540
    @explodingyoshi1540 개월 전 +41

    thank you for throwing your balls at the balloons

    • @cewkie
      @cewkie 28 일 전

      only time i wished i was the balloons

  • @ShadedAkumu
    @ShadedAkumu 29 일 전 +2

    pretty sure the balls leaving the circle is because the smaller balls spawn inside the walls so they ignore the collision so they don't just get stuck

  • @diox8tony
    @diox8tony 29 일 전 +1

    The "Cripple Moab AOE" is the shrapnel of the sniper...its a directional cone from the target the sniper hits. If you didn't buy shrapnel, it wouldn't have any aoe.
    The direction of the shrapnel is why it only hits both on that one corner.

  • @ike__
    @ike__ 29 일 전 +2

    The balls leave the circle because when calculating collisions the high speed of the ball jumps through the obstacle. It is a common problem when programming this sort of thing and there isn’t a very good universal solution (that I know of)

  • @aadyayadati6693
    @aadyayadati6693 개월 전 +3

    make an oval and place the jugg at one focus so that way all the projectiles go to the other focus (since any ray from one focus always passed through the other focus) to maximise dps

  • @FranXiT
    @FranXiT 29 일 전 +2

    10:40 i hate when that happens

  • @rylter
    @rylter 29 일 전 +2

    Thanks ISAB for testing your balls in different ways.

  • @ezekielstauduhar8731
    @ezekielstauduhar8731 개월 전 +1

    1:59 at this point I chuckled to myself and said “Isab” ❤️☠️

  • @skrebz
    @skrebz 29 일 전 +1

    Thank you ISAB for making it perfectly small and tight enough

  • @jackwilder2544
    @jackwilder2544 개월 전 +13

    I think I have a answer to why the ball get out. You play on a super fast mod. I believe that collision is checked every frame, most games do. But when the balls fly so fast that they skip over the wall from one frame to the next frame it doesn't know it hit a wall and gets out.
    Edit: after going frame by frame I can confirm that the balls do just appear outside the map there as are no frames where there is collision with the wall.

    • @costlyhornet9994
      @costlyhornet9994 29 일 전

      Yeah, this way my thoughts exactly
      Some games use delta time, to sync movement to real time, instead of frames passed, I think Bloons does the same, so it results in the balls essentially teleporting through the walls, messing up their collision checks.

  • @JohnDoe-mi8qr
    @JohnDoe-mi8qr 29 일 전 +3

    "The raw power of the balls"
    -ISAB 2024

  • @enzogcol6755
    @enzogcol6755 28 일 전

    Um glad you tested a little bit the paragon, I was with that in my mind.

  • @toon5
    @toon5 개월 전 +1

    2:17 omg guys he is edging

  • @Eclipsaulnightmare
    @Eclipsaulnightmare 29 일 전

    If you didn't know isab apparently, the Ult jug as enough first in one attack... To handle; a clump of nine hundred and ninety nine bloons, and a stream of bloons with the same amount, so maybe you could try this again but with one lane, and maybe make the perfect map for both, 2X5 and X25 bomb(top about is actually surprisingly effective)

  • @5gearz
    @5gearz 28 일 전 +1

    I remember when ISAB said
    “My unstable coc is going wild/crazy” in the stone age of btd6

  • @johnpaulcross424
    @johnpaulcross424 29 일 전

    Would love to see the perfect map for mortar next!

  • @snwmat
    @snwmat 29 일 전

    fun fact
    there are more videos about the perfect juggernaut map than there are atoms in the observable universe

  • @PrecisionEcho
    @PrecisionEcho 29 일 전 +1

    The leaking balls are probably bouncing in between the hedges we just can't see

  • @JoelTheParrot
    @JoelTheParrot 29 일 전 +1

    the extra height comes from laser blasts and is probably the only thing about it that makes it worth it, and it's so niche. well, that and frozen popping, which is a bit less niche.

    • @nicholasoleary4267
      @nicholasoleary4267 29 일 전

      Laser blasts doesn't give any height. The upgrade has a passive buff where the super monkey can see through objects.

    • @JoelTheParrot
      @JoelTheParrot 29 일 전

      wrong. verifiably wrong.@@nicholasoleary4267

  • @iliasdim009brawl
    @iliasdim009brawl 27 일 전

    1:55
    1. More Satisfying
    2. More Satisfying
    I mean .... he has a good point.

  • @selfloathinggameing

    ISAB once again giving me a reason to live one more day 😊

  • @nuts5388
    @nuts5388 개월 전 +2

    Bads are annoying for tests like this. I’d really like to see how far the ujug could get just in a vacuum bc bads are essentially creating artificial difficulty

    • @lucassvedlund3851
      @lucassvedlund3851 29 일 전

      How?

    • @eden3669
      @eden3669 29 일 전 +2

      theyre annoying for this yeah, but theyre not artificial difficulty, they just test you on one specific thing (single-target damage)

  • @snowdude0814
    @snowdude0814 29 일 전 +1

    For the next test you could alos use the mod with the village that god boost so the temple doesn't attack

  • @_Marksman_
    @_Marksman_ 24 일 전 +1

    Wouldn’t the map technically be better if the hedges were in slightly so the u-jug could only hit MOABS and bounce around faster?

  • @Windmun
    @Windmun 개월 전

    another banger ISAB video

  • @xavier_black
    @xavier_black 29 일 전 +1

    Leon the pro. sniper monkey, excellent.

  • @yoavravid7893
    @yoavravid7893 29 일 전 +1

    Isab buffing the ujug significantly more on the long map than the short maps: "long map better"

    • @jonathanbanning9558
      @jonathanbanning9558 29 일 전

      I mean sure, but it’s still definitely better on a oval/rectangle map than a circle considering the travel time between grass and paths is much smaller on that map than it is on this one, the laser cannon map is probably the best map for the ujug but like Isab said “it’s more satisfying, just like sauda sitting on my-“

  • @Liquefaction
    @Liquefaction 개월 전

    Thank you isab for satisfying me

  • @starstuck2991
    @starstuck2991 29 일 전

    2:15 Thank you ISAB for edging out all the others

  • @joeydeloach8070
    @joeydeloach8070 개월 전 +2

    Question, wouldn’t 5-0-2 be better with attack speed buffs because of the longer projectile span?

  • @bigmountain9077
    @bigmountain9077 29 일 전

    A perfect circle mentioned 🔊‼️‼️‼️💯

  • @LennypedeV2
    @LennypedeV2 29 일 전

    At this point there are gonna be more theories about why ultra juggernaut balls leak than how the universe started.

  • @DarkFrozenDepths
    @DarkFrozenDepths 29 일 전

    I can't imagine the Maelstrom mod applied to Ultra Jug in this map

  • @b0bsaget007
    @b0bsaget007 29 일 전 +1

    I would like to see if a legitimate CHIMPS APM is attainable in this map.

  • @oskarp5344
    @oskarp5344 29 일 전

    Fun fact: Ultra-Juggernaut have apc on Sulfur Springs

  • @cabbagebutterfly800

    “Smaller and tighter”
    -ISAB

  • @andreguerra6054
    @andreguerra6054 29 일 전

    Quincy's dad is waiting for is opportunity to set the map ablaze

  • @BloxBloxv2
    @BloxBloxv2 19 일 전 +1

    Instead of a 5-0-0 Dart Monkey, do a Dart Monkey Paragon with lvl 100 on this map pls. That would be awesome.

  • @PotatoMC1
    @PotatoMC1 29 일 전

    Thank you ISAB for stopping the balls from leaking

  • @sunbleachedangel
    @sunbleachedangel 29 일 전 +1

    Pretty sure balls escaping is just physics jank and you can't really do anything with that. Maybe if instead of putting multiple props in the same place you could spread them in width instead

  • @maceybacca81hi26
    @maceybacca81hi26 개월 전

    I think middle path ace could be cool for this concept

  • @OrangeBananas33
    @OrangeBananas33 개월 전

    I’m pretty sure as the balls bouncy they climb in height eventually escaping cause it happens on moon landing when u try this also some bounces dk cause the balls to no clip out of obstacles

  • @theragepig7636
    @theragepig7636 개월 전 +3

    0:30 I love when ISAB tries different shapes and sizes, even though we all know Sauda is the one he keeps coming back to in the end

  • @cradleofgoth
    @cradleofgoth 28 일 전

    Balls leaking could be because when the initial ball explodes it's clipping into the prop

  • @Orkus_Dark_Times
    @Orkus_Dark_Times 29 일 전

    Now use the infinite Paragon mod and the degreesetting too make it perfect

  • @olliegamebuilder
    @olliegamebuilder 개월 전 +1

    i'll be waiting for the perfect sniper map

  • @flytoanyplacegaming4451

    I think you can do the perfect map with ace monkey with ods (5-x-x). You can make a map a big circle or either 8 or the infinite sign map

  • @shanelund3433
    @shanelund3433 개월 전 +4

    Arse reveal when?

  • @anonymouscrouton7726
    @anonymouscrouton7726 개월 전 +2

    14:07 wait isab is british

  • @end4567
    @end4567 29 일 전 +2

    15:20 ambatukam

  • @zombathinlostleghackercat5233

    47 minutes ago is crazy.
    (I got that joke from Instagram.)

  • @fortcraftchshorts
    @fortcraftchshorts 29 일 전 +2

    The super monkey atacks over the walls if I'm not wrong because of monkey knowlege

    • @the_luckiest_charm
      @the_luckiest_charm 29 일 전

      chiMps

    • @dyssealex
      @dyssealex 27 일 전

      laser blasts attacks higher because 0-0-0 super throws dart at shoulder height but laser blasts comes from his eyes

  • @nero7370
    @nero7370 29 일 전

    There is a Monkey Knowledge point ( X- Rax Ultra) which lets the super monkey ignore line of sight with ultra-vision. Thats since Version 30 of BTD6

    • @rawice4041
      @rawice4041 29 일 전

      These are done in chimps so no MK, and the super was a 1 0 0, so only laser blasts

  • @star14604
    @star14604 29 일 전

    Because towers pop the rounds at different speeds would be cool if at the end of the video you told us how long the run took in total

  • @frxnzycvc
    @frxnzycvc 29 일 전

    Thank you ISAB for popping the bloons with your leaking balls

  • @MaidEmily
    @MaidEmily 개월 전

    I would assume the leaking balls would be when the projectile expires at the edge and it spawns projectiles that start outside the hedges
    Either that or the game just has too many bounces to calculate so it just fails

  • @bowmster3284
    @bowmster3284 29 일 전

    I've always kinda wondered if you had an ideal map, just how long could and energizer get

  • @-inFinity05-
    @-inFinity05- 29 일 전

    4:14 Canada!

  • @purplenickname
    @purplenickname 29 일 전

    1:15 Range doesn't matter. In late game there won't be much need for single target damage so the jug will be constantly shooting regardless of range.

  • @Free-4554
    @Free-4554 29 일 전

    6:51 the fact that it raises height with laser blasts makes the upgrade 2% less useless in my imo

  • @lecoindugamer7644
    @lecoindugamer7644 개월 전 +1

    I swear bro has the most canadian accent ive heard « ulta auernaut »

  • @ThoughtProcessChess

    Release a tier list but not just with chimps in mind but like overall.

  • @kart_elon_xd
    @kart_elon_xd 개월 전

    What a *satisfying* video

  • @user-dz8fe7mm7m
    @user-dz8fe7mm7m 29 일 전

    Mb they were leaking because like sometimes when game makes an update and update all the balls near an obstacle the game could think that it already bounced? I don't know

  • @Michael.Nietzsche.Macucows

    10:40 ayo? 😳

  • @devan9197
    @devan9197 개월 전 +1

    Why do you have to upload content at midnight? You know I have to watch it and my sleep schedule is already messed up enough 😭

  • @HiKyber
    @HiKyber 개월 전 +1

    Wouldnt this double as a perfect Apex Plasma Master map

  • @eruick047
    @eruick047 29 일 전

    You should do one of the mortars next

  • @YTInnerAgntAuto
    @YTInnerAgntAuto 개월 전

    now, do this with the Paragon

  • @attripy
    @attripy 개월 전 +1

    isab baller

  • @sajeevdominic
    @sajeevdominic 29 일 전

    Check the dps in 12 minutes 1 second. Crazy damage

  • @kidsIIIII009
    @kidsIIIII009 개월 전

    If U-Jugg is OP in this map imagine APM with higher degrees

  • @kidsIIIII009
    @kidsIIIII009 개월 전 +2

    If U-Jugg is op in this map, imagine APM

  • @Swuxify
    @Swuxify 29 일 전

    can you do the same map with a much smaller loop and have all 3 tier 5 mortars target the middle?

  • @lunixr
    @lunixr 개월 전

    you need to do beast handler (if its possible)

  • @gochu7509
    @gochu7509 개월 전

    Isab try spirit of the forest next

  • @jakovm9023
    @jakovm9023 개월 전 +1

    Good morning to you too, I Suck At Battles❤

  • @BredloverX
    @BredloverX 개월 전 +1

    When’s the sax tape with sauda?

  • @exiledsun7775
    @exiledsun7775 28 일 전

    "the raw power of the balls"

  • @coltonwarren8563
    @coltonwarren8563 개월 전 +1

    Wouldn’t the paragon go crazy as well?

  • @josephpark2919
    @josephpark2919 29 일 전

    I wonder if a star shaped map would be better cuz the balls would bounce in the legs

  • @KylarKrane
    @KylarKrane 개월 전 +1

    You could say hes now truly Ultra

  • @ArchiHaze
    @ArchiHaze 개월 전

    Rock on! I've been waiting for this spicy ball-hauling content!

  • @Majik989
    @Majik989 29 일 전

    I feel like the map needs to be slightly smaller so I could hit bloons not just moabs without the temp range buff

  • @madamada5293
    @madamada5293 개월 전 +2

    Thank you ISAB for using the smaller and tighter one