I Made The PERFECT Map For The Ultra Juggernaut! (Bloons TD 6)
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- 게시일 2024. 03. 26.
- The PERFECT Map For The Ultra Juggernaut... BTD6 / Bloons TD 6 - walls walls and walls, how many rounds can this 5th tier dart monkey survive when we give it the absolute perfect challenge editor map?
This is my series of Bloons TD 6 strategy, gameplay, challenges, or whatever else it may be. If you enjoyed, subscribe & turn on notifications to catch up on all my future videos!
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the balls leaving is probably an anti lag method, so there isn’t too much lag for clumped projectiles
I initially thought there is a bounce limit but sometimes big ones also escape so I'm again confused. Maybe there is a global bounces per second limit.
Hella unsatisfying
@@EverRusting It seems like when some balls explode they sent some of the projectiles outside. So it would be that hedge is too thin.
@@michasokoowski6651probably the balls exploded near the edge of the hedge but still doesn’t explain why the big one leaks
God I want to send some of these replies to my friend without any context who doesn't even know what btd6 is.
Also yeah the most logical explanation might not be anti lag but something else, because if it was anti lag then I would think that worse end devices would leak more Ultra juggernaut balls and high end devices would leak less, but from most of the videos I've seen most of them just have basically the same amount of leaks in games. Don't take my word for it y'all don't know how much of an idiot I am
Hey, game dev here, the balls are leaving the circle during lag because of frame skips. Code executes by the frame, but in order to stop things from being slower during lag, and faster with high framerates, a clever trick is used where the distance something moves is multiplied by the time between the last, and current frame.
This means if it takes 10x longer between 1 frame and the next, a projectile will move 10x further (to give it a smoother speed)
The problem is that when you lag, the balls will jump forward multiple frames worth of distance without checking if they collided with a wall, thus letting them leap over during lag.
What if you were to use the no projectile area
W dev
So this means the fortified walls were the issue, and not the solution
Why not check beforehand if ball will collide? At expense of performance that would fix the issue of them flying out, I don't know much about making games and optimisation but i do know some stuff here and there from my personal interests.
@@azverexd7890if performance isn't in mind the devs can always just fix the distance each ball can move with respect to each frame instead of the actual time. That way the balls never jump over barriers but no frames can be skipped so the game will be extra laggy
Mathematically, the relationship between the smaller sizes of circle makes sense. The time for the BAD to complete a lap is linearly related to the radius r. The area within the circle is proportional to r^2. Obviously smaller area means the balls will hit more, this could be properly described using probability distributions but I'm def not writing that out for no one to read it. The benefits of making the circle smaller likely plateau and then become detrimental as you approach 2x to 3x the radius of the small ball's hitboxs (combined with the large hitbox of the BAD as well). This plateauing region is probably what you encountered during your testing. None of this matters at all, its just kinda neat if you're into math/physics
Don't ask me about the oval map, its related in terms of the width, but ovals in math are generally pure pain
No more math i have too much math hw to do
r/theydidthemath
There's a lot of cool math in this game 😊
@@rileyh4169 yeah it's a pretty Cool Math Game(s)
bro was edging me with that very quick shots upgrade
no i was edging you
15:20
No
Gotta get them backshots
5:40
it's possible that fast forwarding in general, and especially the mod, might be contributing to the spiked balls phasing through the hedges. iirc it increases the distance they travel per frame, which might cause them to clip through in especially bad circumstances. not sure though, btd6 collision is just strange in general.
I believe the Super Monkey’s attack height goes up with laser blasts because the hands are lower than the eyes.
Really nice attention to detail by NK.
surely throwing a dart would be more or less eye level though right? unless the super is somehow 'hip shooting' the darts 😅😂
@@Benevolent_sociopath you can clearly see they are throwing darts below eye level
Laser blasts doesn't give any height. The upgrade has a passive buff where the super monkey can see through objects.
@@nicholasoleary4267 that’s simply false, but I’m loving the confidence you said it with.
@@Sheriff6170 lol I was thinking about ultravision
Just a theory but maybe the ultra jug balls leak through the walls because when the main ball explodes, the smaller sub-balls are a bit distanced from the original ball exploding, so if the ball explodes right on the edge of a wall, the small ball spawns outside of the wall.
i cant get over the fact that ive seen like 5 dif theories each equally making sense about this im gonna kms
@@badateverything2931 Their all equally correct 😎
You can see at 3:24 how a full big juggernaut ball goes through the walls and then, only afterwards explodes, proving this theory wrong
@@goli749 maybe it's just the cause for some of the small balls leaving.
Yeah this makes the most sense imo.
10:50 dps counter going wild
I have never seen a dps counter when i play so i started a round and tried really hard to get it… i play on an ipad
@@gabrielprobst1068how do you get it? Or is it a mod
@@gabrielprobst1068 its a mod, you can’t get it on ipad (yes on android though)
12:32 as well
TY FINALLY someone noticsed i looked so much and i finally found someone who saw
Thank sauda, I thought i was gonna go to bed tonight without an isab video
Me too bro😂
The map should be called Balls to the walls
Some theories about why the balls escaping:
-When they explode too close to the wall at a certain angle, some balls might spawn inside the hedge, so they wont get bounced back by it, just passes trought.
-Fast forward affecting gameplay. When the game is in fast-forward it just ignores some calculations to keep the game progress fast. I assume it just sometimes skips calculating the bounces and just allows the balls pass trought the hedges. (Note: Fast-forward affecting gameplay is proven even by a few years old ISAB video, where a challenge showcased it with a tack shooter as i remember)
-Having ways too many calculations, even in normal speed the game just 'decides' to sacrifice the bounce calculations to run a bit smoother. I'm not sure if it really happened, but i think there was a few moments when large amount of balls passed trought the hedge even in normal speed. But maybe i saw it wrong and it was just the 'stopped attacking' case that ISAB talked about?
Can u link the video u mentioned?
@@doriankwiczala3782I'm sorry but not, i dont have an idea how to find it. Its a few years old video, i think it was one with multiple challenges in it, i'm not even sure if the video named based on that challenge or another one in the video. But ill try somethings and will answer if i can find it.
"Smaller and tighter" 😂😂😂
me fr 🙏🏾😭
10:40.....
9:40...
@@waterblommet?
It looks to me like the balls escape the circle when the initial target of the projectile dies.
In those early rounds with spaced moabs it looked like the balls escaped only when it stopped attacking, but in the later rounds balls start escaping like crazy, and I think it begins when bloons start popping.
Thank ISAB for liking it smaller and tighter
:You did a fine job tossing your little balls around"
-Spy TF2
thank you for throwing your balls at the balloons
only time i wished i was the balloons
pretty sure the balls leaving the circle is because the smaller balls spawn inside the walls so they ignore the collision so they don't just get stuck
The "Cripple Moab AOE" is the shrapnel of the sniper...its a directional cone from the target the sniper hits. If you didn't buy shrapnel, it wouldn't have any aoe.
The direction of the shrapnel is why it only hits both on that one corner.
The balls leave the circle because when calculating collisions the high speed of the ball jumps through the obstacle. It is a common problem when programming this sort of thing and there isn’t a very good universal solution (that I know of)
make an oval and place the jugg at one focus so that way all the projectiles go to the other focus (since any ray from one focus always passed through the other focus) to maximise dps
10:40 i hate when that happens
Thanks ISAB for testing your balls in different ways.
1:59 at this point I chuckled to myself and said “Isab” ❤️☠️
Thank you ISAB for making it perfectly small and tight enough
I think I have a answer to why the ball get out. You play on a super fast mod. I believe that collision is checked every frame, most games do. But when the balls fly so fast that they skip over the wall from one frame to the next frame it doesn't know it hit a wall and gets out.
Edit: after going frame by frame I can confirm that the balls do just appear outside the map there as are no frames where there is collision with the wall.
Yeah, this way my thoughts exactly
Some games use delta time, to sync movement to real time, instead of frames passed, I think Bloons does the same, so it results in the balls essentially teleporting through the walls, messing up their collision checks.
"The raw power of the balls"
-ISAB 2024
Um glad you tested a little bit the paragon, I was with that in my mind.
2:17 omg guys he is edging
If you didn't know isab apparently, the Ult jug as enough first in one attack... To handle; a clump of nine hundred and ninety nine bloons, and a stream of bloons with the same amount, so maybe you could try this again but with one lane, and maybe make the perfect map for both, 2X5 and X25 bomb(top about is actually surprisingly effective)
I remember when ISAB said
“My unstable coc is going wild/crazy” in the stone age of btd6
Would love to see the perfect map for mortar next!
fun fact
there are more videos about the perfect juggernaut map than there are atoms in the observable universe
The leaking balls are probably bouncing in between the hedges we just can't see
the extra height comes from laser blasts and is probably the only thing about it that makes it worth it, and it's so niche. well, that and frozen popping, which is a bit less niche.
Laser blasts doesn't give any height. The upgrade has a passive buff where the super monkey can see through objects.
wrong. verifiably wrong.@@nicholasoleary4267
1:55
1. More Satisfying
2. More Satisfying
I mean .... he has a good point.
ISAB once again giving me a reason to live one more day 😊
Bads are annoying for tests like this. I’d really like to see how far the ujug could get just in a vacuum bc bads are essentially creating artificial difficulty
How?
theyre annoying for this yeah, but theyre not artificial difficulty, they just test you on one specific thing (single-target damage)
For the next test you could alos use the mod with the village that god boost so the temple doesn't attack
Wouldn’t the map technically be better if the hedges were in slightly so the u-jug could only hit MOABS and bounce around faster?
another banger ISAB video
Leon the pro. sniper monkey, excellent.
Isab buffing the ujug significantly more on the long map than the short maps: "long map better"
I mean sure, but it’s still definitely better on a oval/rectangle map than a circle considering the travel time between grass and paths is much smaller on that map than it is on this one, the laser cannon map is probably the best map for the ujug but like Isab said “it’s more satisfying, just like sauda sitting on my-“
Thank you isab for satisfying me
2:15 Thank you ISAB for edging out all the others
Question, wouldn’t 5-0-2 be better with attack speed buffs because of the longer projectile span?
A perfect circle mentioned 🔊‼️‼️‼️💯
At this point there are gonna be more theories about why ultra juggernaut balls leak than how the universe started.
I can't imagine the Maelstrom mod applied to Ultra Jug in this map
I would like to see if a legitimate CHIMPS APM is attainable in this map.
Fun fact: Ultra-Juggernaut have apc on Sulfur Springs
“Smaller and tighter”
-ISAB
Quincy's dad is waiting for is opportunity to set the map ablaze
Instead of a 5-0-0 Dart Monkey, do a Dart Monkey Paragon with lvl 100 on this map pls. That would be awesome.
Thank you ISAB for stopping the balls from leaking
Pretty sure balls escaping is just physics jank and you can't really do anything with that. Maybe if instead of putting multiple props in the same place you could spread them in width instead
I think middle path ace could be cool for this concept
I’m pretty sure as the balls bouncy they climb in height eventually escaping cause it happens on moon landing when u try this also some bounces dk cause the balls to no clip out of obstacles
0:30 I love when ISAB tries different shapes and sizes, even though we all know Sauda is the one he keeps coming back to in the end
Balls leaking could be because when the initial ball explodes it's clipping into the prop
Now use the infinite Paragon mod and the degreesetting too make it perfect
i'll be waiting for the perfect sniper map
I think you can do the perfect map with ace monkey with ods (5-x-x). You can make a map a big circle or either 8 or the infinite sign map
Arse reveal when?
14:07 wait isab is british
how did you even notice that lol
His profile says Canada, if that helps anything.
15:20 ambatukam
47 minutes ago is crazy.
(I got that joke from Instagram.)
The super monkey atacks over the walls if I'm not wrong because of monkey knowlege
chiMps
laser blasts attacks higher because 0-0-0 super throws dart at shoulder height but laser blasts comes from his eyes
There is a Monkey Knowledge point ( X- Rax Ultra) which lets the super monkey ignore line of sight with ultra-vision. Thats since Version 30 of BTD6
These are done in chimps so no MK, and the super was a 1 0 0, so only laser blasts
Because towers pop the rounds at different speeds would be cool if at the end of the video you told us how long the run took in total
Thank you ISAB for popping the bloons with your leaking balls
I would assume the leaking balls would be when the projectile expires at the edge and it spawns projectiles that start outside the hedges
Either that or the game just has too many bounces to calculate so it just fails
I've always kinda wondered if you had an ideal map, just how long could and energizer get
4:14 Canada!
1:15 Range doesn't matter. In late game there won't be much need for single target damage so the jug will be constantly shooting regardless of range.
6:51 the fact that it raises height with laser blasts makes the upgrade 2% less useless in my imo
"In my In my opinion"
I swear bro has the most canadian accent ive heard « ulta auernaut »
Release a tier list but not just with chimps in mind but like overall.
What a *satisfying* video
Mb they were leaking because like sometimes when game makes an update and update all the balls near an obstacle the game could think that it already bounced? I don't know
10:40 ayo? 😳
Why do you have to upload content at midnight? You know I have to watch it and my sleep schedule is already messed up enough 😭
Wouldnt this double as a perfect Apex Plasma Master map
You should do one of the mortars next
now, do this with the Paragon
isab baller
Check the dps in 12 minutes 1 second. Crazy damage
If U-Jugg is OP in this map imagine APM with higher degrees
If U-Jugg is op in this map, imagine APM
Bro did you not watch until the end?
can you do the same map with a much smaller loop and have all 3 tier 5 mortars target the middle?
you need to do beast handler (if its possible)
Isab try spirit of the forest next
Good morning to you too, I Suck At Battles❤
When’s the sax tape with sauda?
"the raw power of the balls"
Wouldn’t the paragon go crazy as well?
I wonder if a star shaped map would be better cuz the balls would bounce in the legs
You could say hes now truly Ultra
KILL
Rock on! I've been waiting for this spicy ball-hauling content!
I feel like the map needs to be slightly smaller so I could hit bloons not just moabs without the temp range buff
Thank you ISAB for using the smaller and tighter one