Daily FNF Animations - August Compilation (VS FLY RELEASE)
소스 코드
- 게시일 2023. 08. 31.
- VS FLY DOWNLOAD: gamebanana.com/mods/466232
Credits:
Simply EJ - FNF Assets Pack
KryptoAnims - Playable GF Assets
This is fine - Playable Pico Assets
ZERO ARTIST - Boyfriend Reanimated Assets
DaBigJ - Ripped Miss Assets of BF
FNF Online - Assets
MasterArt - DFA Logo
Featured Mods:
VS Tabi
VS Skibidi Toilet
VS Sky
FNF Online
VS Sunday
VS FLY CREDITS:
Kyano - Creator, Animator, Editor
ManOfSomething - Composer, Coder, Charter
MasterArt - VS FLY Logo
SPG64 - Scripting Help
Powered by FNF Frame Picker
All these animations are made by @Kyan0o
Do not steal these videos unless you're willing to properly give credits by tagging me. - 게임
DOWNLOAD VS FLY HERE: gamebanana.com/mods/466232
The Fly Song Is Amazing ❤
wait its real?
OH FINALLY THE MOD IS HERE
Я знаю как убирать ошибки из фнф мод
Я поиграл и эта игра классная и я посмотрел анимацию смерти
Vs Fly is truly a type of rap battle that feels like the late 2021 or the early 2022 FNF mod experience, and I love it so much
I am one of liked 69 liked
Or 2019.
@@Beathernial.galiamCorrection, 2020*
@@TheForgotten0n3. I did not make a mistake under my comment. Just IMAGINE an alternate timeline where fnf came out in 2019 instead of 2020.
like susbices lol
What i like about the Vs Fly mod is the small details of Boyfriend's animations. In his Idle animation, he blinks once in a bit before blinking again, something that most of the BF animators doesnt add. While he also have an animation of him closing his mouth after poses and going back to his idle instead of staticly going back to idle without a frame. Nice details. ^^
They're too lazy to add details like these
@@iov_realit's not lazy
Do you have any idea how hard it is to animate a single highly detailed drawing over and over? Plus,this mod runs exactly like Indie Cross which means it won't be sufficient on old FNF versions. Making a sprite like BF here will take weeks,so unless you have a team who knows EXACTLY what you want them to draw and animate,leave the animators out of this and don't call them lazy
@@AllenTheAnimator004they just want to make simple i guess
@@flexizg_ yes,but calling someone lazy because of simplicity isn't good
FNF has officially peaked. Forget things like Whitty or Tricky, rap battling against a FUCKING FLY is where its at! 😂👍
😢😢😢
I love how Girlfriend has a solution for almost every problem.
She has power
Duh
@@user-gt1eg9os8n I can see that lol
@@user-gt1eg9os8nNo, she has THE power
As well as to get back at her father lmao 😂
gotta love how gf is train-proof lmfao
I was right, Vs Fly is indeed peak fnf mod.
Woah, that fly song was really fire 🔥
I Love Fnf ANIMATION!! 😎😎👍👍❤️❤️🎉🎉
same
Me too
Same
@@LimeFan292thank you guys thank you guys so much you guys are cool then Me Too
Same
I like how basically anything can rap. Even a inanimate object such as Firey or Leafy, even a fly.
Firey
Leafy
BUBBL-
4:54
(Gotta love the cut off.)
this is hilarious i can tell you are the one that released the vs fly fnf mod of which i have showcased on my channel kyano thank you for being such a good animator and content creator your videos are hilarious and really good
This was worth watching.
yes
Anyways, I love fnf animations.
FNF mods have peaked.
This got 6 dislikes, what a damn shame, ur so talented
THANK YOU FOR MAKING THIS MOD A REALITY KYANO!!!
This month was crazy with the animation I especially loved the return of tabi and the fly mod amazing work👏👏
Detail I haven’t seen pointed out yet, the phone GF uses to switch the song during VS fly is actually seen in an fnf poster
Vs Fly is unironically the best mod of this month lmfao
I'm ready for this.
Edit: The Fly mod is amazing.
same
Agrees
I like how you made different spritesheets for BF and GF.
Kyano, I really love your content and shall always be loving it thank u so much for this 🤗🤗
What I love in Friday night funkin: 1: I love how Girlfriend flip the train 2:Skibidi toilet edition 3:Eddsworld edition
Been a Big Fan of these Animations and the mod is pretty damn cool. Very nice overall. So Excited to finally play it!!!
4:33 I LOVE THIS PART SO MUCH I ALMOST DIED OF LAUGHING
The Shovel is the default melee weapon for the Soldier. It is a stylized hand-held entrenching tool with a splintered handle. The Flamethrower is the default primary weapon for the Pyro. It is a long metal pole, connected by a hose to a propane tank. The tank is attached to the pole via fastening bands. A continually lit pilot light can be seen at the nozzle. The trigger is made out of a team-colored gas pump handle.
Upon pressing primary fire, the weapon expels a stream of roughly 33.3 large flame particles per second in a narrow cone, at a cost of 12.5 ammunition per second. Flame particles are not obstructed by enemies or buildings owned by the opposing team, making it ideal for attacking multiple enemies. The range of fire is very limited (approximately 340 Hammer Units when fired while stationary), but is capable of dealing heavy damage in close quarters.
An enemy only takes damage from any of a single Flamethrower's particles once every 0.075 seconds. Unlike most weapons, the Flamethrower's base damage is scaled based on the age of the oldest touching flame particle, not distance from the target. This scale begins at 100% for new particles and decreases as they age, down to 50%. The weapon's damage also experiences a ramp-up based on how long an enemy is attacked. Damage begins at 50% and increases up to 100% in approximately 0.9 seconds. If the target is ever not in contact with any flame particles, the ramp-up resets. The ramp-up is separate for each enemy being attacked. Buildings are unaffected by the ramp-up. Critical hits are affected by both the age scaling and the damage ramp-up.
Secondary fire causes the weapon to deliver a compression blast which deflects enemy projectiles, pushes opponents away, and extinguishes burning teammates. Deflected enemy projectiles deal mini-crit damage if they would not already be doing critical damage. If so, the deflected projectile deals critical damage. Each compression blast costs 20 ammunition, so it is possible to use 10 Compression blasts before needing to retrieve more ammo. Unlike the weapon's primary fire, the user can still use compression blasts if the weapon is directly in contact with a wall.
Apart from direct damage, the Flamethrower also sets targets on fire, causing the target to burn and take additional damage for a short time. Pyros are immune to afterburn, but still take damage directly from the Flamethrower itself. A Spy disguised as a Pyro still receives afterburn. Fire can be extinguished by a Medic's Medi Gun, a Dispenser, submerging in water, friendly Jarate, friendly Mad Milk, friendly Gas Passer, a friendly compression blast, the secondary attack of a friendly Manmelter, a shot from a friendly Sydney Sleeper, charging with the Chargin' Targe, Splendid Screen, or Tide Turner, the Spy-cicle's special ability, the Dead Ringer's special ability, or any type of health pack. Afterburn from the Flamethrower reduces healing from Mediguns, Dispensers, and the Amputator by between 20% and 100%, with the reduction increasing in an inverse proportion to the amount of healing the item is giving. It also reduces the effects of the Vaccinator's Ubercharge by 20%.
Using the primary fire of the Flamethrower on a friendly Huntsman-wielding Sniper lights his arrow on fire, and an enemy hit by this arrow afterward is ignited; however, the Pyro who lit the arrow does not receive assist credit. The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun.
The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.
Usage and strategies vary between classes:
Soldiers often use the Shotgun when they are out of rockets and cannot take the time to reload, when in close-quarters combat where explosions would cause self-damage, or when fighting enemy Pyros who are attempting to airblast their rockets.
Pyros often use the Shotgun to engage targets outside the range of their Flame Thrower, to deal a finishing blow to an already-burning target, or when fighting underwater (where the Flame Thrower is unable to be used).
Heavies often use the Shotgun when there is no time to spin up the Minigun, when they need to be able to run and jump during a fight, or when the Minigun's loud motor sounds might alert enemies to their position.
Engineers often use the Shotgun to defend buildings from nearby enemies, to help a Sentry Gun finish off a target, or to Spy-check suspicious players.
The Shotgun's first shell fires at least one pellet straight down the crosshair before "bullet spread" takes effect. When random bullet spread is disabled, the pellets instead spread in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.
Taunting as Pyro with the Shotgun equipped results in the Hadouken kill taunt. The Rocket Launcher is the default primary weapon for the Soldier. It is a stylized rocket-launching device with wooden grips, a large front sight, and a wide exhaust port.
The Rocket Launcher holds up to four rockets, firing them as projectiles at a speed of around 1100 Hammer units per second (roughly 76 km/h or 47 mph). Rockets travel in a straight line, unaffected by gravity, exploding on contact with any surface or player. Rocket explosions deal damage in a set radius; damage inflicted decreases the further the distance from the center of the explosion, with a player taking only 50% of the normal damage at the very edge of the blast radius. Rockets also have damage falloff over long distances. Players killed by rockets most likely explode into gibs.
As the explosion from rockets causes knockback, an experienced player can launch opponents into the air by aiming at their feet, causing them to take fall damage or potentially pushing them into environmental hazards. The player can also use the knockback in order to perform a rocket jump by firing at the ground beneath themselves, catapulting themselves vertically and/or horizontally. Crouching during the explosion increases the height and length of the jump while also decreasing the self-inflicted damage. This technique can be used to reach areas inaccessible to other classes, quickly advance, or escape from a bad situation.
Contents
1 Damage and function times
2 Demonstration
3 Strange variant
4 Related achievements
4.1 Soldier
4.2 Pyro
4.3 Heavy
4.4 Sniper
4.5 Snakewater achievements
5 Update history
6 Unused content
7 Bugs
8 Trivia
9 Gallery
10 See also
Damage and function times
See also: Damage
[collapse]Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 52.8% 48
Point blank 105-112
Medium range 50-90
Long range 24-48
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 2.8m
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
The Minigun, known affectionately as "Sasha",[1][2][3] is the default primary weapon for the Heavy. It is an enormous Gatling-style machine gun with a large rotating barrel, complete with a large white underslung ammunition case and two handles.
Firing four bullets at the same time at a rate of ten times a second, the Minigun can quickly rip through opponents at short range. However, the damage falls off quickly over long distances and the bullets are subject to a wide cone of fire.
The weapon requires a short period of time to spin up and down before and after firing; during this period and while firing the Heavy cannot jump or switch weapons, has his speed reduced to approximately 47% of his regular movement speed, and cannot move at all while crouching. The spin up can be initiated in midair to avoid losing speed until landing, allowing the Heavy to jump quickly around corners while ready to fire. There is a 50% damage penalty that starts when the gun is revved, decreasing linearly over the course of one second until full damage is reached. Accuracy is also reduced for the same time, with the cone of fire tightening over one second.
Players can begin spinning the barrel by holding down alt-fire, which does not fire any ammunition until primary fire is pressed. This can allow the Heavy to quickly respond to enemies when waiting in one position or to briefly hold his fire without fully spinning the gun down.
The Minigun deals 15% less damage to a level 2 Sentry Gun, and 20% less damage to a level 3 Sentry Gun.
Contents
1 Damage and function times
2 Demonstration
3 Strange variant
4 Related achievements
4.1 Heavy
5 Update history
6 Unused content
7 Bugs
8 Trivia
9 Gallery
10 References
11 Merchandise
12 See also
Damage and function times
See also: Damage
[collapse]Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 13.5 / bullet
Base damage 100% 9 / bullet
Maximum fall-off 52.8% 4.752 / bullet
Point blank 50-54 / 1 ammo
475-513 / second
Medium range 5-30 / 1 ammo
48-285 / second
Long range 5-10 / 1 ammo
48-95 / second
Pellet Spread 25:1
Critical 27 / bullet
Mini-crit 12-18 / bullet
Function times
Attack interval 0.105
Windup time 0.87 s
Values are approximate and determined by community testing.
2
Reply
... why?
Thanks for the tip.
❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
np@@MoonlightStatic
Vs Fly Look's Very Fun, I Really Love How It's Done
More Mods Need To Use Other Sounds For Make The Songs Than Just The Beeps
Amazing mod bro!
This has to be my favorite compilation yet! I love your animation so much and I already played your mod and its awesome! I can not wait to see what's instore for September!
When I get home from my friend's bday, I will play this in an instant
Me encanta tus animaciones, deberías hacer una serie de Friday Night Funkin.
Bf has a multi colored icon now
And made a sick whoosh 7:45
Livestream the mod and it was awesome, question: you put v1, does that mean more updates in the future.
Maybe
3:37fun😂😂
Vs Fly looks nice, hope to some great Fnf mod creators would see your channel.
hahahaha I liked it :) what a good compilation ,
I haven't played the mod yet but I will : )
I like that Boyfriend is rap battling the fly, and the fly even holds the microphone.
I love his animations can't wait for more
What a good mod, with a fly to fight XD, the truth is that they leave us inconvenience but that's just how it ends with a rap battle 👍😁🌟😅
Awesome Compilation!
No words, I love this
0:58 the way bf played with the dolls
DUDE VS FLY IS SO FUCKING GOOD HOLY SHIT
I love animation Vs FLY it's pretty good keep up 💙❤
why is this a banger.
It was very awesome cool mod btw y'all should go play it :)
OH GOD THIS IS REALLY AWSEOMEEE I WILL PLAY IT NOW
Oh Yeah
Watching this before IDFB 2(or TPOT 7)
Let's
go this is sick.
0:00 A nice break (FlashBack)
0:56 Tabi’s Return (Movie 1)
2:49 Meet Skibidi
3:23 Demon Hunt
4:08 Simple Solution
4:27 Unknown Noise
4:59 The fly is back… (MOD)
2:45 skibbidi toilet lol 🤣🤣🤣
We need more of this
This was epic! Did you use inspiration from my icons?
Bf REALLY hates that fly 😆
Yes bro
This is awesome for animation of fnf
Missed the premiere but im gonna play the vs fly mod
The real Tabi Mod Cutscene Ending
This animations are cool!!😂🎉
Very good
He’s just like
“STOP EVERYTHING WHERES MY HAT oh wait here it is”
3:36 Skyが一生懸命にBfとGFの間を引き離そうとするのは滑稽でした。痛快ドラマのようでこのドラマは楽しみです。ですか 4:03 スカイバースを消し去りました。 4:19 悪魔のちからという概念 5:50 やっぱりこの二人で楽しく歌を歌い続けることがドリームカップル。
Soy el primer comentario 😂😂😂 y de paso no soy de EEUU XD LOL😂😂😂😂
Xd
XD
Yea el video estubo muy genial ❤❤❤❤
wow literarly A FISH on TV THATS MY FAVORITE PART! 4:29
Ikr
This Guy animations feels like the early days of fnf where was perfect
Now we need bf rap battling against a demon core
Amazing
Gf is so calm
7:20 this was the best part of the fly song
after the song: bf: *finally squishes the fly*
I was curious when you will make own mod and there it is
Bro he made my suggestion that I was boutta ask 💀
This video is interesting!
WORTH IT!
doing a rap battle with a fly😂😂😂😂 And also that fly is so strong he can even pick up a microphone🤯 5:29
Best animation ever
These animations are so amazing on my gosh lol
They make me die of laughter 😂
sprite animation top👍
Good animation
The fly tortured him the legitimate way of fnf thats crazy😂🤣😂
They even added skibidi toilet here. Nice
Vs fly looking like something from 2021
Oh my God boyfriend versus fly this is crazy man
I love your video
while watching fnf vs fly i said tha's amazing why no one made mod about it but google was reading my mind to find this link for a real mod 🗿
The Sky part:
BF wins by doing absolutely nothing!!!
5:24 fly song *starts!!* 😁😁😁
Edit: it was amazing
bro who made that song WHAAAATT
4:55 really got me UP 😀
1:27 Help I literally can't stop watching this part, it's so funny to me LMFAO💀💀😭😭
that was a pretty good song.
Don't stop make the animations
NICE
4:55 perfectly cut screams
Nobody:
Sunday: *agressive yelling at the top of her lungs*
YO THAT FLY SONG IS INSANE WHAT-
Freaking fly is dead lol there icon when losing is making me laugh 😂
Can you do an animation based on the Sonic.EXE mod not saying it’s the best but it would be cool to see 😎
I love that
i like how you guys stuck with their character designs