The Elder Scrolls 6 Is In A 'Playable State' - Luke Reacts
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- κ²μμΌ 2024. 03. 26.
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Luke Stephens is a Content-Creator and Streamer that co-streams on KRplus and Twitch. This channel has Live Stream clips and highlights in addition to the streams themselves. Check out Luke's main channel & other content by going to: linktr.ee/lukestephens !!
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4 times the loading screens, 16 times the recycled assets, all of this just works.
π€£
It didn't work the first time
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Recycled assets is fine, great even. Long as it results in a good game.
"If you've played our previous stuff you know that loading screen is not just a backdrop, you can wait all the way through that loading screen."
Remember, βplayableβ to Todd Howard is 10-15 fps on low settings.
Playable means a alpha stage with basic mechanics
@@DVictor23 Donβt reply seriously to jokes ππ»
@@DVictor23 Not at Bethesda.
Fallout 76 on launch basically
You need to upgrade your pc
By Bethesda standards, this seems like horrible news.
My thoughts when I first heard the news. They are in such a desperate need of an overhaul down to the last pixels that to think they already have something solid is foreboding.
its nothing, the game will still be what it always would have been.
remember when they announced the game 6 years ago ? they only did that to distract people from FO76.
and now this is just another distraction from how much hate starfield is still getting
Bethesda? Standards? Funny guy.
My expectations are extremely low. They haven't made a good game since Skyrim and all their games since have seemed like a Disney version of Bethesda instead of the dark games in messed up worlds they made in the past.
Honestly Skyrim wasn't even that good. Features wise it was a step-back from Oblivion
Mods and community love makes that game amazing. Vanilla is honestly bad. β@loganlevesque7988
β ββ @@loganlevesquesHonestly Oblivion wasnβt even that good. Features wise itβs a step-back from Morrowind.
@@loganlevesques ur half right, back then there was nothing like skyrim, however they did dumb down a LOT of the mechanics, they gotta stop tryna appeal to a wide audience, give us depth as opposed to loads of shallow gameplay
fallout 4 was better than skyrim
Guess that Starfield roadmap went straight to the trash LOL
I would guess they have a separate team for both. But that being said, the bones are bad on Starfield. They need to abandon it.
Can you blame them? They dropped the Starfield turd on us, expected praise and are now backpedaling realising they canβt get away with giving us games that feel like they are a decade old already
@@RiderZer0they wont drop starfield, the stayed with f76 against all odds
This is how they work, as soon as they release a game they move the largest chunk of their team to the next project while leaving a small number for the updates/dlc of the game that just got released
@@merksmovies25 FO76 has a community of whales who will buy every single micro transaction they put in the game.
starfield cant be monetized in that way without majour backlash and they know it
Them saying they have a playable build sounds like they are using the same game engine.
Havenβt they been using the same game engine for 30 years?
@@Expressionistix they renamed it a couple times, even though it's a generation behind technically on a good day
The creation animations are so stiff
Underrated statement. If they were rebuilding their engine they wouldnβt have the game in a playable state. Theyβre sticking with the creation engine which means the same exact fundamental problems
cus they are....any issues you hated in Skyrim, just compound that by oh 10 fold...
never mind UE5 is super duper easy to use or that idtech along with experts are right there...
I would much rather have a game that looks and runs decent than all the mods...
cus if the game is decent then it means all the stuff they built actually works and is effective...and fun! fun is subjective but I mean enjoyable
of course i would like mods to be in as well but for me a out of the box game that works as intended and looks decent is preferable....
The fact that Todd Howard said Starfield was his pet dream project heβs always wanted to do.. speaks volumes! Iβm terrified for elder scrolls 6.
The announcement sounds like a βHey! Donβt forget us please! Over here!π β
Me: eww dandelions.....
Not quite - there are like 10+ million people patiently waiting for it, no one is forgetting about ES6... :)
β@@vonbleak101the whole point of this video was that people are much less excited to play ES6 than ever before.
@@vonbleak101 they will after launch lmao
@@acev3521We'll see - Each ES game so far has been a masterpiece so lets just wait and see :)
Tbh I have zero faith in it being a good game. I wish this wasn't the case.
As a massive fan of Oblivion and Skyrim I couldn't care less about ES6. I have zero faith left in Bethesda.
"It's in a playable state" = "Please investors, don't sell your stocks yet!"
investors: [hits dump stocks button furiously] Oh we won't.....
Lol. Bethesda and Zenimax don't have any stock. They aren't publicly traded company.
@@SavageDragon999 they're owned by Microsoft though
β@@SavageDragon999& even if they did it'd be rising right now following their biggest game launch to date.
After Starflop you know they are fast tracking ES6.
Starfield was the number 1 played game on steam last year and 3rd for revenue...this may come as a shock but fanboy twitter doesn't represent anything
@@tacituskillgore7437 it also does not mean that starmid is truly a "Game of Generation" said by bethesda fanboys.
β@@tacituskillgore7437wtf are u on about? Less people are playing Starfail than fallout 4 rn. More people are playing 76 ffs. Calling others fanboys while defending a nothing burger failure of a game really? What a hypocrite. Making up stats to support your bs. What next your gonna use starfail winning most innovative games as proof it's somehow good.
@@tacituskillgore7437 Sorry to rain on your coping session, but just because a game/product sells well, even really well, it doesn't have much to say on quality. Perception of the consumer will always be most important. Some of the highest selling/most profitable games every year are some of the shittiest. Main example is sports games. Pokemon games are also a great example. You can cope all you want, Starfield was the most perfect example of "mid" we can use when talking about mid games. And that's at best. At worst, it was on par with games that released decades ago. Oblivian had more depth for christ sake.
@@tacituskillgore7437me on my way to straight up fucking lie on the internet.
Lmao technically Starfield is playable. The question is...do you really want to?
NEIN!
I wouldn't touch SF with a 10 meter cattle prod....
Yeah def not. With WAYY less time on my hands now than back in the high school Skyrim days, not even going to buy it. Cyberpunk took that very little time slot, and still need to get to BG3.
The game is fine, glad I've just played it on Gasmepass and didn't spend Β£70 on it though
@@itsmatt517 it's mind warping garbage and nothing more!
β@@worldofz00don't do BG3 it's pure trash
The issues with starfield go far beyond just the creation engine.
The big ones go back to it though
Yeah the creation engine isnt even the issue. I believe a great game can still be made with creation engine 2. But starfield was just too big for almost any engine. Its the procedural generation. And so as long as es6 isnt as big as starfield then were good
@@merksmovies25 It comes down to developer talent. Star Citizen had full scale spherical planets AND space ready around 2016 and 2017, made on an engine designed for small single player games. No loading screens when you leave the planet, you can land everywhere etc...
There is absolutely ways to render the scale of Starfield, but Bethesda is not the company to achieve that.
@@disrupt94 developer talent and focus. I bet you es6 is gonna change how its rendered. They probably believed itβs a nonfactor with starfield and wanted to focus on other aspects. I for one did not at all care about the loading screens or anything like that. But alot of people did. And the biggest issues of F4 that people complained about (roleplay, dialogue and forced settlement building) was ultimately fixed in starfield. This biggest complained issues in starfield (exploration and loading screens) im sure will be fixed in es6. They listen. Im saying those issues will be fixed for es6, however, im not saying there wont be any issues with the game tho
@@merksmovies25 " They probably believed itβs a nonfactor with starfield"
I seriously doubt that.
" But alot of people did."
Of course. the fundamental premise of a game like Skyrim is that you can see something and go to it, no loading screens required. It also ends up looking dated when other studios have solved interiors without loading screens while Bethesda are still stuck with that issue.
" And the biggest issues of F4 that people complained about (roleplay, dialogue and forced settlement building) was ultimately fixed in starfield"
Starfield has some of the worst written dialogue I've ever seen in a game. Their lead writer Emil seems to not put in any effort whatsoever.
Their definition of playable may not be the same as ours
Its not, when we hear playable, we think complete. Its probably objectively playable but still very rough
@@merksmovies25 their fully βfinishedβ games are usually pretty rough
Playable means you get to start menu
@@kylewhitmore5954 as are seemingly most games now adays at launch. But funny ive been playing since oblivion and the only game from fallout, elder scrolls and starfield that really had a lot of bugs upon release was new vegas (my whole save got deleted upon a the first update, 10+ hours wiped away). I have experienced bugs but none overly annoying
Larian Studios is King π₯
Just goes to show, when they brought out that cinematic all those years ago, it was ALL they had.
It was lol.
You know 3-4 years ago I would've been unbelievably excited for Elder Scrolls 6. But with the trajectory Bethesda seems to be taking, I have a hard time believing they are going to deliver. I hope I'm wrong. I really do, but my expectations are extremely low. Maybe that will end up being a good thing.
The last time I was excited for TES 6 was before Fallout 76 was announced.
You are not wrong.
Skyrim is a terribly overrated game but it came at the perfect time, and beth made the mistake of releasing a working creation kit for free, and it came at a time when modding games throughout was still the norm. Without modding skyrim would be completely forgotten, with beth confusing its popularity for their own genius and not the billions of hours of time spent by modders. But it is this same modding scene that exposes the new games as so bad. Is Starfield really worse than vanilla skyrim? No, but we expect starfield to be as good as modded skyrim.
@@user-tp4ii6hs3l "and beth made the mistake of releasing a working creation kit for free"
That was literally the best decision the entire company ever made.
"Skyrim is a terribly overrated game"
How so?
" it came at a time when modding games throughout was still the norm."
No? Apart from Minecraft, there is no game that released anywhere close to Skyrim that has an extensive modding scene. Games that were significantly modded last released 5 years and earlier with Half Life 2, Warcraft 3, Starcraft 1, ... Bethesda since Fallout 3 has been the last AAA developer still releasing fully featured modding tools.
"Is Starfield really worse than vanilla skyrim? No"
Yeah it is?
SIGNIFICANTLY WORSE! No engaging detailed world, no radiant ai, no swimming/diving, no jail escapes, no unique dungeons, MORE loading screens, FEWER Guilds, fewer real quests (non-radiant quests), ...
How can you claim it is not significantly worse?
"we expect starfield to be as good as modded skyrim."
No, I just expected it to be as good or slightly worse than Skyrim, and I was massively disappointed.
@@user-tp4ii6hs3l L take
Games are in a 'Playable State' like a month or two into development.
Im a 3D artist, iv worked in Unreal, Unity, CryEngine, and spent countless hours in the Creation engine. I am NOT claiming to know everything about game development! I constantly see people blaming the creation engine for the short comings of BGS and it simply isn't the case. Outside of a few engine level bugs that they could fix if they bothered, its fine, in fact its tailored to the type of games they make save for Starfield, they just shouldn't have tried to make a space game with it. CDPR went to Unreal because the red engine is hard to work with and not because it lacks power or ability conversely the Creation engine is probably the easiest engine iv ever worked with. Game engines are not made of steel, they can be changed/updated, if BGS was to go to Unreal Id expect their game would look ~20% better, perform about the same or worse, have the same amount of bugs and we almost certainly wouldn't get a level editor for modding.
Yeah I don't know why people go on so much about the engine when clearly most problems with Bethesda's games haven't been engine related since Skyrim.
Instead, they clearly focus on the wrong parts:
Who thought that 1000 planets with just 50 different locations was a smart idea? Especially when even Fallout 4 and Skyrim had 5x more locations for just ~40km^2 of land area.
Who thought having maximum 4 Dialogue Choices was a good idea?
Who thought removing the radiant AI (that NPCs have lives, go to sleep go to work, eat, spend the evening with friends, ...) was a good idea?
Dev teams are getting to big and bloated. To many cooks in the kitchen means itβs harder to focus on a vision. Someone should have spoke up about having 1000s of planets being random, and have a few hand crafted worlds.
@@amazinghorizon8270 Indeed, my concern is that most people aren't correctly identifying the issues, and are applying pressure to all the wrong areas. A lot of people say the engine is over 20 years old and then recommend unreal without knowing its also over 20 years old and didn't even have the tech to make an open world game until a few years ago. I don't know who started the whole engine debate but it clearly wasn't someone who understood what they were talking about.
@@XSquidbeatsX If you watch the interviews with Starfield devs, you can see that they did speak up, but got out voted/were ignored.
@@jundersplunkett2365 Yeah, pretty sad. I hope Bethesda is capable of filtering useful feedback from bad and actually improve their games again.
I don't know. Todd Howard's interviews in lead up to Starfield were weird. He seems like a nice guy but he just seemed off... either he's delusional or he knew Starfield sucked and was trying to put on a brave face. The institutional arrogance of expecting (unpaid) modders to fix your game and make it fun is outrageous.
Lets hope the mistakes in starfield dont follow es6. Which i dont think they will unless they make es6 all of tamriel
Question of perception. I think he seemed extremely humble in the interviews i saw, like he knew the game he was about to release was going to divide opinion.
(The exception was "you may need to upgrade your pc", which was just funny.
Iβm so scared for this game to come out now after starfield. Starfield looked and played awful. No improvements in their system, design, mechanics or gameplay since oblivion. Other studios are outpacing Bethesda so much. I would be fine with subpar graphics by todayβs standards but what worries me is that story telling, quests, combat, leveling up, exploring might be awful. Starfield was a huge huge step backwards for them and they said they were dying to make this game for 20 years and it was a passion project so if that was their passion project I can only imagine how ES6 will be as they donβt really want to make it just feel obligated to do it.
Bethesda as a whole entity is just outdated.Nothing will improve. They will do the same shit again.
I honestly think they should abandon the Elder Scrolls series, finally make the Fallout 5 they actually are legally obligated and contracted to that should have been made 10 years ago, then shut down their studio and retire.
β@@AnotherOne-ny5lsyeah I'm sure they'll definitely do that cause you said so lol
I will not be purchasing ES6 on release.
but will you [purchase it with a fox? in a box, on a train, in the rain....ugh sorry this has no good ending lol
@@judgedrekk2981 foxes are awesome, I do like train rides while it rains outside, how about I take the box with a fox while I ride a train in the rain and I leave es6 alone
Then you will be left behind
@@Anastasius38 itβs all good, Iβll watch from a distance, in a creepy stalker kind of way, hiding in a bush hoping that wasnβt human poo I stepped in
@@Anastasius38 how will you be left behind? Itβs a single player game lol. Doesnβt matter if you play it on day 1, a week/month/year later lol. I never buy single player games on release. Gotta wait and see if itβs not a buggy mess
Starfield's in a playable state too. It's nothing to get excited about.
βPlayable stateβ defines every single game by Bethesda after release
Daggerfall was literally unplayable if you consider "being able to finish the main quest" a prerequisite for being "playable"
If only they spend last decade working on this. Jesus
you act like bethesda only works on 1 game franchise
My expectations are really low for the next installments and not as excited as I thought I would be
I have such low expectations, but at the same time, if they don't blow me away, im not wasting my time on it.
You hear me Bethesda "take your best shot." im rooting for you.
I want Bethesda to knock it out of the park. Who doesn't want developers to make great games?
If, however, they die not with a bang but a whimper, I won't be surprised (or all that bothered given their post Skyrim (2011) performance).
@@slicedtopiecesidk it seems fallout 4 was received very well aside from a loud minority on release. But the younger generation loves 4, its their first game into fallout.
@@merksmovies25 You're not wrong though I can confidently say that given Starfield's reception Bethesda has reached the limit of watering down the experience in order to reach a broader audience.
@@slicedtopieces but i feel starfield is a deeper rpg than f4 tho, especially with dialogue options and backgrounds to choose from. In fallout 4 your just a father looking for your kid.
Even if it's good, I'm never buying a Bethesda game again.
Are they using the same engine with ES6? I wouldn't get too excited, unless you're stoked for more skyrim.
If the morrowind -> skyrim trend (and then fallout 4, 76,starfield) continues I'll be surprised if it's more skyrim instead of an outdated mess that has all its rpg elements entirely dumbed down this time. And yep, they're using the same engine, at least the '2.0' version from starfield
If it only was like Skyrim lol
@@k--musicI'm struggling to think of how you could further dumb down Skyrim's mechanics to be honest.
@@slicedtopieces Remove Perk Trees?
No Jail Cells and Jail Escape? (Starfield has removed this exact mechanic)
No different armor ratings for different types of damage? (aka armor also protects against magic)
No radiant AI - NPCs again stand around having no life on their own? (Again, Starfield has done this exact thing)
No diving, no underwater system? (Again, Starfield has removed this feature)
No Werewolf and Vampire Transformations?
...
@@amazinghorizon8270 Yeah... Oh boy. Could you imagine them doing that to an Elder Scrolls game? The direct comparisons to Skyrim will bury Bethesda for good.
They have bad writers. They clearly havenβt had a heartfelt moment where theyβve decided to change direction. I expect more slop/laziness.
I just hope the mages guild quest line isnβt as bad as the college of winterhold.
I am SHOCKED! I thought Bethesda HATED making games
Wow so it's already the most polished Bethesda game 5 years before release that's wild
the sarcasm is strong with this one...
They messed Starfield up so much that I actually don't care about ES6. They clearly can not deliver anymore.
After Starfield⦠yeah, the hype train looks more like a Clown Car.
Itβs chilling news. My heart sinks like it did when I heard βa thousand worlds to explore β.
Instead of building a ship, you'll be building a horse!
leg of a stallion, head of a paint, body of a breton, leg of a halfinger, leg of a east Bulgarian, leg of a Kinski and tail of a Tori
Guard: oi, i used to be a horse breeder like you then i dodged an axe....
eh those are all legit breeds of horses I listed....
Bethesa's "playable" is very different from what a normal person might consider playable. Remember, they also released Skyrim in THAT state, so...
IDK man. Bethesda spam one button combat and fetch storylines are getting boring. TES story and lore is interesting(since it's something they made not take and corrupt like fallout) but they keep retconning it with TES Online. Lastly a lot of us are getting rather tired of Bethesda. They're simply a lazy studio so expect the bare minimum.
Skyrim had its charm. I can only hope elder scrolls 6 can replicate it. All the little secrets here and there...the detail...I can only hope.
I think the engine really wasn't suitable for an outer space adventure, Skyrim has already shown that an earlier version of the engine works fine for mostly one big open landscape all set in one place though
If it's not at the level of Fallout: New Vegas, I could care less at this point. I would like to see choices and consequences, be able to kill important characters such as quest givers or main plot characters and the outcome tailors to your choices, real perk progression and I don't mean "10% extra damage this, or 30% extra that", that's boring and uninspiring. Being able to side with factions and not every single one in one playthrough because they want us to experience everything in one play-through. If they're just gonna take 15+ years to release games, it should have lots of replay-ability in terms of being able to have distinct builds per play-through, seeing different endings, trying out different factions and such. There's so much nitty gritty that Fallout New Vegas has that Bethesda refuses to pull off because they don't want the "casual player" to get lost and or confused.
If they were serious about this game it would be far from a playable state. All that means(playable state) is that theyβre still using their ancient engine, they probably built the world, dropped some new assets such as foliage, sky box, textures and called it a day.
Skyrim 6 just works
"developers can work with the creation engine quickly" oh really? The last teaser trailer for elder scrolls 6 was 6 years ago... it cant be like starefield again its not 2011 anymore they need to improve everything, remove as many loading screens as possible use a better game engine.
Well-managed developers can work with the creation engine quickly. Individual devs can. It's that Bethesda's management and structure are shit, so there's tons of wasted effort, bloat, and waiting for approval from Todd. But none of that is the engine's fault, the engine is actually very streamlined and capable from a tools perspective.
So when they say βPlayable stateβ they mean you can walk 2 inches without falling through the map? Also I think fans of CD Project Red shouldnβt let them off the hook for Cyberpunk because then theyβll be under the idea that they can fuck up so royally and think βUh theyβll let us get away with it if we fix it later.β
CD Project Red knew they had to knock it out the park with the Phantom Liberty expansion in order to gain back peopleβs trust and thatβs what they did and now Iβm excited for Witcher 4 and Cyberpunk 2. Obvioysly they didnβt win back everyoneβs trust and I think they know they canβt afford another disasterous launch. But what does βnot letting them off the off hookβ entail exactly? Never again trusting them or getting excited about anything they put out? Or just not preordering, because I never do that anyways. I always wait til there are lots of reviews (and usually a sale).
I'm excited for that Mystery Medieval Rockstar game that leaked 4 years ago haha
I still remember a comment calling Starfield βLoadfieldβ
My expectations are rock bottom
You just know itβs made in the creation engine. Brace yourselves for the next instalment of loading simulator.
Not if it's a single open world like the Elder Scrolls games before it. The problem isn't the creation engine, it's management and writing.
@@scirrhia_kruden do some research
I don't even have expectations
Honestly if they just dropped Starfield and moved on to Elder Scrolls 6, I would have no complaints on that. Its something they should have done that with Fallout 76. The downside though is I'm worried that they will rush it due to it being such a long and anticipated wait. They might be in a losing battle either way because if they take their time, they need to update a lot of their outdated tools to catch up to games nowadays, before and/or during development, if they want to be at the top like they used to. If they release it too early though, they won't have enough time to update their outdated tools, and at best, we will get a good game but one that feels way older than it really is and at worst we will get another Starfield, though since it at least takes place in the Elder Scrolls setting and not a generic and uninspired Sci Fi setting, it should automatically be better than Starfield, at least on paper, regardless on if the writing, gameplay, quests, etc, still suck.
If you want to understand the direction for TES6 look at the character screen(s) in Oblivion then look at the "character screen(s)" in Skyrim. Tells you everything you need to know.
character screens in Skyrim are better than character screens in oblivion
Not even released games are in a playable state. Not Starfield, not Dragons Dogma 2, no f*cking game is in a playable state these days. ES6 is definitely not.
My game is in a playable state. That doesn't mean anyone should play it in the state it's in. It just means you can make inputs that do something in the game lmao.
I just hope they completely switch their focus on HAND CRAFTED and HAND PLACES world, locations and quests, and stop with the procedurally generated stuff... because that's where they exceed, that's what was so special about Morrowind, Oblivion and Skyrim,
In Skyrim for example besides the main story quest line there were hand made side quests for all the guilds and factions (College of Winterhold, The Companions, Dark Brotherhood, Imperial Army, Stormcloaks, Thieves Guild, Bard's College of Solitude, Dawnguard, Volkihar Clan, Deidra quests, Black Books quests).
What I want is one big map that's completely hand made and filled to the brim with "good" NPC's, wildlife, points of interest, immersion, soundtrack, cities, towns, villages, bandit camps, caves, forts, forests (since its located in High Rock/ Hammerfell there my not be forests), open land fields ect. that focuses on quality...
Id even accept a barely modified Skyrim level of combat, It really isn't that important to me, I mean obviously I would love if it was a massive Improvement over Skyrim in every way in all areas of Melee combat, Archery, Magic casting and progression tree, but what It really comes down to for me is to experience a new adventure in the incredible world of Tamriel that I've grown to love as a kid...
edit* And to get rid of the fucking loading screens...
How many loading screens on that playable demo?
Oh God, imagine if they rush Elder Scrolls 6 and its even worse than we expect.
Don't judge an engine just by its graphics fidelity though.
For a good game you also need the tools to design the mechanics and systems of the game, and the quests.
I don't know how much of that the Unreal Engine gives developers, but the Creation Engine has these tools tuned exactly to how Bethesda is used to them and wants them.
That is probably more important to them than the graphics side of the equation.
I don't like that every studio is moving to unreal, games on unreal end up looking very samey. That being said Bethesda needs to make some major upgrades for elder scrolls to impress and go beyond what skyrim did.
Creation engine's flaws are what make it beautiful!
BGS has greater than 450 people so having a small team working on the next project would make perfect sense. That and what a developer calls playable and what we call playable are miles apart.
I do think they need to move up to a better engine. They keep bolting on pieces to try and force it to be what they need and it is clear that CE is not up to the task.
When I read "it's in a playable state" before Starfield, I got excited to see what they were cooking. After Starfield my first thought is "this game is doomed".
I think we need to analyze what is the bar for the quality of each aspect of a fantasy RPG/action-adventure game that ESVI will have to reach to not only be successful but rescue Bethesda's reputation, at least in part. If we say the bar is at The Witcher 3 and Baldur's Gate 3, then anything less than those will inevitably disappoint.
Granted, I'm still excited for the game, especially for all the new lore we'll be exploring, but i also know that surpassing those games, especially from Bethesda, will be nigh impossible. I think, once we accept that it will most likely Not surpass them, we can dial our expectations down to a manageable unhyped level.
Considering that ES6 will likely release around the same time witcher 4 and the next larian game do, those are inevitably going to be the standard that bethesda will have to live up to and at this point they are way too far behind larian and CDPR technically and artistically to be able to close that enormous gap within a few years.
We don't have to analyze the bars. They've already been set by The Witcher 3, Cyberpunk and Baldur's Gate III.
@@Nico78Not no i think we do, to figure out what the standard of what we should expect from a top of the line game in various aspects of the game, through those titles. Say, what's the bar for a good dialogue/roleplaying? It's Baldurs Gate 3, so to surpass that, ESVI would have to have better dialogue and choices than BG3. What's the bar for a fully explorable fantasy world? I would argue it's The Witcher 3, so again, ESVI would have have a better world than that. Once you realize how hard it would be to improve of what is essentially the next best thing to perfection we've ever had, you realize ESVI will most likely not reach those levels, and you can dial back the hype and expectations to prevent disappointment.
β@@Nico78Notcyberpunk is a different type of rpg, it's less open-ended than tes games, it's more narrative driven and less like a sandbox like tes, and Bethesda games are, in cyberpunk you are V, and the main story takes the spotlight, in tes games, you are able to do whatever you want, without feeling like you are missing out on the narrative like in cyberpunk or the Witcher 3
ββ@@mygetawayartwhat was so great to exploration in the Witcher 3 can I ask? The dungeons and caves were tied to the main quest mostly, and weren't really worth exploring
When it comes to vanilla Bethesda games, there's no such thing as a playable state, sometimes literally lmao.
I wonder, how more many times Luke will bring up that quiz about people's excitement about next Bethesda game
wait for eldar scrolls 6 ultimate remastered edition coming out in 2034 for a bug free experience.
I kinda expect ES6 to release around the time witcher 4 and larians next big game drop and i just can't imagine those games not entirely humbling and dwarfing the meager experience ES6 is def going to be.
This had to have been an early April's fool joke
Given what Bethesda thinks qualifies as a "minimum viable product" these days, I'd hate to see what they'd pass off as merely "playable."
I don't want to think of Elder Scrolls 6 as coming after Starfield. To be excited. I want the creators to think, and I want to think of it coming after Skyrim. They realize what a special game it's been. And they are excited to recapture Skyrim in a new way and do it again. Make a good game that appears every once in a while in a blue moon. I guess we'll see.
During the Starfield promotional hype train the gigachud Todd Howard himself made the bold claim "gamers just love to explore".
This mindset is at the core of the rot at Bethesda. Starfield gave you unlimited exploration, the problem is there was nothing to explore. Barren rock after barren rock.
Fallout 76 was another great example of this. Yes, after 5 years, the map of Appalachia has some stuff to visit and people to speak to, but it still basically a whole lot of nothing to walk through on your way to something.
Fallout 4's commonwealth was good to explore, lots of life and things to do in pockets. Most of the landscape was just boring and grey with nothing on it though.
Skyrim was boring grey rock after boring grey rock.
Fallout 3 was boring grey rock after boring grey rock.
Oblivion at times was awe inspiring. Exploring Cyrodil was a joy, the world was vibrant and everywhere you looked was a ruin or cave to delve in.
Morrowind was perfection. A gorgeous world with lots of biome and architecture to match the environment. Cave, tombs, ruins, forts aswell as other interesting places to visit.
Bethesdas biggest problem being the state of the buggy games they release. No matter how good Morriwnd is to this day, it is still plagued with bugs that Berthesda never fixed. There is not a single Bethesda game that doesn't need to be fixed with mods. Morrowind, Oblivion and Fallout 3 are so good you can over look the bugs. However, from Skyrim onwards you cannot forgive them this.
They had 10 years working the same engine and never fixed anything, this in combination with stripped down systems, the lackluster NPCs and the lack of anything on the map (except the same dungeon over and over) have shown that Bethesda is either dying, or any of its successes were flukes.
The Elder Scrolls VI is their last chance really. They think they need another Skyrim, when in reality they need another Morrowind.
They need to make a game people want to improve with mods, adding new quests, places, items, etc. Not a game people have to make mods to fix.
A game with a hand crafted map, split into regions each with their own City and supplementary villages, showing diversity in architecture and traditions within the ame cultrue. NPC's with different attitudes. Lots of different factions working with and against each other. An RPG that allow players freedom to build whatever character they want and make terrible decisions if they so wish.
Bethesda have done it before, based upon their last attempts though, I do not have faith that they will do it again.
It was a typo. βItβs in a payable stateβ. Was what was meant to be said
Moores Law Is Dead just had one of the original Daggerfall/Morrowind devs on, and he briefly explained how he said to Todd Howard that the code that they were writing was the most valuable thing that they would do, so do it right. He left Bethesda because he couldn't bear the idea of working on another NetImmerse/Gamebryo/Creation Engine game after Morrowind GOTY. 25 years later and Bethesda are still using the same engine they wrote for Morrowind, it's never been rewritten.
The Red engine example is exactly what Iβve been thinking about Bethesda for a long time
CDPR moving from Red Engine is quite simple. Most of the devs, who can work with it, left the studio. So if you hire new ones, you need to spend too much money teaching them with those few people inside the studio who still knows the engine.
Bethesda didn't have that much dev drain, at least before Starfield.
Don't they use the same shit engine they used for Starfield? Creation Engine 2? God this will be trash. 1:30 the problem for them is that they have Todd Howard, and as we know he makes all decisions and he clearly lucked with Morrowind formula and has no fucking clue what made their other games pleasurable to play even though rest of the game (graphics, mechanics, story, UI, etc.) was at best mediocre. 5:50 CDPR moved to UE5 because Epic designated a group of engineers to port certain features from Red Engine to UE5.
By playable as in it loads the level. They can move the character about. I mean if you have ever messed with the creation kit , that's probably what they mean.
I sadly expect that both a CDPR and Bethesda game on unreal engine 5 will be the most blurry and laggy thing ever at launch
Bethesda ruined their reputation with Fallout 76, and then Starfield released with the resounding impact of a piece of cloth on a sand floor. I have absolutely no expectations for ES6, and somehow I still think I'll be disappointed.
The biggest problem with Starfield is the loading screens. If they had found a way so we did not have to go through 50 loading screens, the game would have been received a lot better. Unlike other, I do not hate Starfield, in fact I feel the urge to play the game occasionally the story and role playing in the game is better the Fallout 3 and Fallout 4, not on par with New Vegas but by no mean bad.
I still actively go back to skyrim and fallout 3 and do playthroughs of them and have more fun than most games these days and itβs not just the nostalgia, games these days just donβt focus enough on hand made exploration and the world. Itβs all procedural generation and majority.
If they fuck up ESO 6, I will throw the absolute wobbly of the century. They'll need to lock me in a padded cell.
I'm still waiting for a playable build of Skyrim, Fallout 4 and Starfield
"Playable state": Ahhhh the ...CASH SHOP is coming along nicely, yes indeed.
Makes me worried cause all that development time in starfield couldβve been spent working on elder scrolls 6 which is what Todd really wanted to work on the whole time it sounds like.
am just hoping someone will leak footage soon i want to see gameplay
If they can hide the loading screen and remove some from elder scrolls 6 I think just by design it will be more fun then starfield because itβs all on one map and not disjointed with extra loading screens plus a lot of starfields dev Time was making the engine work so now that there done with that hopefully it will take less time to make and be more coherent
@6:00 about the creation engine: it's not about the graphics.
Don't you know that the engine is capable of tracking every SINGLE item in an open world, its state, owner and location (which really is not that much of an achievement if you think about it)? afaik UE5 is not capable of doing that.
Otherwise you cannot have a sandbox to play in, regardless what Devs sell you as a sandbox.
Yeah I don't know why people go on so much about the engine when clearly most problems with Bethesda's games haven't been engine related since Skyrim.
Instead, they clearly focus on the wrong parts:
Who thought that 1000 planets with just 50 different locations was a smart idea? Especially when even Fallout 4 and Skyrim had 5x more locations for just ~40km^2 of land area.
Who thought having maximum 4 Dialogue Choices was a good idea?
Who thought removing the radiant AI (that NPCs have lives, go to sleep go to work, eat, spend the evening with friends, ...) was a good idea?
The thing is,itll still be a mess and yall will still give it a 10/10 for ambition.why does ambition mean anything if it doesnt work?gaming is dead
Bethesda's definition of 'playable state' is different to mine.
I hope it's not playeble yet because that would mean they build it on some ancient tech...
If there's anything I can expect from ES6 going by the standard of Skyrim, Fallout 4, Fallout 76, and Starfield, it will be vast as a ocean, deep as a puddle.
At this point Apathy has fully set in for me with the way Bethesda is running things.
The word "playable" is doing a lot of heavy lifting in this one!
This didn't come out of nowhere.... It's the 30th anniversary for ES.
A decade ago i would have been excited...now the only thing that comes to my mind is how much more they are going to fk up everything.
All they need to do to make it a really fun game is make it as good as a heavily modded Skyrim, which they should be able to easily do. Sure it's not going to be innovative but I will enjoy playing it
I get the majority of people have a negative outlook on the future of BGS games and why they question the talent level BGS studious have now. Itβs fair for them to assume such things after seeing the last two games BGS has released. But with that being said I still believe they have talent and are capable of making good games. I think a lot of the problem BGS has had between their past two releases has come from the top. The decisions that were made by the higher ups to NOT play into the strengths of the Creation Engine and instead try to force the engine to adapt to both an always online multiplayer Fallout game and a space game with 1000 different planets made it to where the studio was handicapped from the start with the development of both of those games. Stop trying to be something youβre not and play to the strengths of both your developers and your gaming engine.
Dude.... even Baldur's Gate 3 on it's engine blows away Starfield. Whenever a scene with dialogue come up for Starfield, in the back of my mind I'm thinking how much better the facial and movement animation in Baldur's Gate 3 make it look like a bad puppet show. I mean I keep expecting Sarah Morgan to turn to me and say "MATT DAMON."....
They're using the Starfield engine πππ i knew retroactively, after seeing Starfield landscapes, that the ESVi tease was basically a tech demo for the Starfield engine
"...joy, excitement and promise of adventure". Isn't that what they said about Starfield? When it comes to excitement, adventure and exploration Bethesda has been totally de-throned by Dragon's Dogma 2.
I'm in two minds. I was pleasantly surprised to hear its so far along, but its hard to get excited for it.
Part of me hopes they take the criticism of the Starfield to heart and actually try to improve for ES6.
Given their track record as of late though it might be cope on my part.